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	<title>GAMES:EDU &#187; News</title>
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	<link>http://www.gamesedu.co.uk</link>
	<description>Developing The Developers Of Tomorrow</description>
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		<title>Tickets on sale for Games:EDU 2010</title>
		<link>http://www.gamesedu.co.uk/tickets-on-sale-for-gamesedu-2010</link>
		<comments>http://www.gamesedu.co.uk/tickets-on-sale-for-gamesedu-2010#comments</comments>
		<pubDate>Thu, 08 Apr 2010 14:15:31 +0000</pubDate>
		<dc:creator>davidhayward</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamesedu.co.uk/?p=194</guid>
		<description><![CDATA[Games:EDU 2010 will be taking place at the University of Abertay, Dundee on Thursday May the 20th. Early bird tickets are available for a limited time only via Eventbrite: http://gamesedu2010.eventbrite.com/
Stay tuned for speaker announcements and ticketing updates; we have some exciting speakers to announce and will also be offering discounts to TIGA and IGDA members.
]]></description>
			<content:encoded><![CDATA[<p>Games:EDU 2010 will be taking place at the University of Abertay, Dundee on Thursday May the 20th. Early bird tickets are available for a limited time only via Eventbrite: <a href="http://gamesedu2010.eventbrite.com/">http://gamesedu2010.eventbrite.com/</a></p>
<p>Stay tuned for speaker announcements and ticketing updates; we have some exciting speakers to announce and will also be offering discounts to TIGA and IGDA members.</p>
]]></content:encoded>
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		<item>
		<title>Dr. Mike Reddy: Slides and Audio</title>
		<link>http://www.gamesedu.co.uk/dr-mike-reddy-slides-and-audio</link>
		<comments>http://www.gamesedu.co.uk/dr-mike-reddy-slides-and-audio#comments</comments>
		<pubDate>Fri, 14 Aug 2009 15:07:09 +0000</pubDate>
		<dc:creator>davidhayward</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamesedu.co.uk/?p=174</guid>
		<description><![CDATA[Mike Reddy gave an updated version of his excellent talk &#8220;Oh The Cowman and the Farmer Should Be Friends&#8221;, about the conflict between academics and game developers over skills education. He&#8217;s posted the slides to Slideshare, and you can also get audio of the talk here.
Cowman09v3
View more presentations from Mike Reddy.

]]></description>
			<content:encoded><![CDATA[<p>Mike Reddy gave an updated version of his excellent talk &#8220;Oh The Cowman and the Farmer Should Be Friends&#8221;, about the conflict between academics and game developers over skills education. He&#8217;s <a href="http://www.slideshare.net/DoctorMikeReddy/cowman09v3">posted the slides</a> to Slideshare, and you can also get <a href="http://staff.newport.ac.uk/mreddy01/audio/MR-games-edu09.mp3">audio of the talk here</a>.</p>
<div style="width:425px;text-align:left" id="__ss_1734387"><a style="font:14px Helvetica,Arial,Sans-serif;display:block;margin:12px 0 3px 0;text-decoration:underline;" href="http://www.slideshare.net/DoctorMikeReddy/cowman09v3" title="Cowman09v3">Cowman09v3</a><object style="margin:0px" width="425" height="355"><param name="movie" value="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cowman09v3-090717075517-phpapp02&#038;stripped_title=cowman09v3" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slidesharecdn.com/swf/ssplayer2.swf?doc=cowman09v3-090717075517-phpapp02&#038;stripped_title=cowman09v3" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="355"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/DoctorMikeReddy">Mike Reddy</a>.</div>
</div>
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		<item>
		<title>Early Bird Discount Ending for Games:EDU 09</title>
		<link>http://www.gamesedu.co.uk/early-bird-discount-ending-for-gamesedu-09</link>
		<comments>http://www.gamesedu.co.uk/early-bird-discount-ending-for-gamesedu-09#comments</comments>
		<pubDate>Mon, 08 Jun 2009 14:16:16 +0000</pubDate>
		<dc:creator>davidhayward</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.gamesedu.co.uk/?p=167</guid>
		<description><![CDATA[Tickets for Games:EDU 09 are just £25, but only until Wednesday the 10th of June. Get yours while you can.
Our full press release is after the jump.

GAMES:EDU returns to Brighton, Early Bird Deadline Close
Brighton, May 21st. GAMES:EDU at Develop this year will feature sessions given by TIGA, Sony and Microsoft, with early bird tickets priced [...]]]></description>
			<content:encoded><![CDATA[<p>Tickets for Games:EDU 09 are just £25, but only until Wednesday the 10th of June. Get yours while you can.</p>
<p>Our full press release is after the jump.</p>
<p><span id="more-167"></span></p>
<p><strong>GAMES:EDU returns to Brighton, Early Bird Deadline Close</strong></p>
<p>Brighton, May 21st. GAMES:EDU at Develop this year will feature sessions given by TIGA, Sony and Microsoft, with early bird tickets priced at just £25 – but only until June the 10th.</p>
<p>Scheduled to take place as part of the Develop Conference in Brighton on July 14th, GAMES:EDU 09 will focus on the current and future needs of the games industry and games academia, offering a sharing of best practice and open debate amongst some of the key players in the industry as well as the future generation of developers, publishers and industry professionals.</p>
<p>The event will feature keynote speeches and presentations from TIGA, Sony, Microsoft, Skillset, the IGDA, and Blitz Game Studios, and will be supported by some of the UK&#8217;s foremost games educators from universities including Abertay and Newport.</p>
<p>This year, after a morning of fast-moving provocative talks and announcements, the afternoon Skillset Sessions will also return with roundtable debates to allow everyone to voice their issues and concerns over industry-academia collaboration.</p>
<p>Richard Wilson, CEO of TIGA said: “One of the key competitive advantages of the UK game development sector is the quality of its workforce. UK game developers typically employ highly qualified, experienced and creative people. At the same time, many game developers report skill shortages when recruiting. Games:EDU is a perfect platform to discuss what steps we need to take at a national and local level to provide the games industry with the skilled workforce that it needs to compete successfully.”</p>
<p>Sarah Lemarié, Academic Liaison for SCEE said: “Games:EDU is an essential event in my calendar, because while I do get to visit many universities in the course of my job, rarely will I find people from so many institutions involved in games development in the same place. Similarly for universities it is a great chance to meet with many contacts in the industry, which is exactly what they need. It was the perfect event for unveiling SCEE&#8217;s PSP Academic Development Programme in 2007, and I&#8217;m looking forward to speaking there again this year. Any university planning or running a games course at any level should attend Games:EDU.”</p>
<p>The special early bird rate of £25 ends on the 10th of June, whereupon tickets will be the normal £95 price.</p>
<p>Visit www.gamesedu.co.uk to get more information, see updates on the programme, and book your ticket.</p>
<p>&#8212;&#8211;ends&#8212;&#8211;</p>
<p>Contacts:<br />
David Hayward<br />
david.hayward [at] pixel-lab.co.uk<br />
07976 216 029</p>
<p>Notes for editors:</p>
<p>•	Games:EDU is a part of the Develop Conference</p>
<p>•	Games:EDU is organised by Pixel-Lab and Tandem Events.</p>
<p>•	Games:EDU is the UK&#8217;s leading conference on games education. Bringing together games lecturers, developers, and policy makers, it is at the forefront of dialogue between the videogames industry and universities, helping games courses to be more applicable to commercial development, and helping developers to gain a better understanding of academia.</p>
<p>•	Pixel-Lab is a computer games and digital media development agency working across the UK’s computer game and digital media industries. Pixel-Lab advises, develops and delivers strategies to support growth in the games industry from skills development to support infrastructure. Pixel-Lab also works with organisations outside the industry, enabling them to harness the power of games. www.pixel-lab.co.uk</p>
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		<item>
		<title>Games:EDU South Slides</title>
		<link>http://www.gamesedu.co.uk/gamesedu-south-slides</link>
		<comments>http://www.gamesedu.co.uk/gamesedu-south-slides#comments</comments>
		<pubDate>Fri, 15 Aug 2008 13:25:17 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixel-love.co.uk/gamesedu/?p=27</guid>
		<description><![CDATA[The slides from presentations at Games:EDU South have started to go up on Slideshare. We&#8217;ve had many requests for Jolyon&#8217;s slides, which should be up there soon.
]]></description>
			<content:encoded><![CDATA[<p>The slides from presentations at Games:EDU South have started to go up on <a href="http://www.slideshare.net/tag/gamesedusouth">Slideshare</a>. We&#8217;ve had many requests for Jolyon&#8217;s slides, which should be up there soon.</p>
]]></content:encoded>
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		<title>Global Game Jam</title>
		<link>http://www.gamesedu.co.uk/global-game-jam</link>
		<comments>http://www.gamesedu.co.uk/global-game-jam#comments</comments>
		<pubDate>Fri, 15 Aug 2008 13:23:32 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixel-love.co.uk/gamesedu/?p=26</guid>
		<description><![CDATA[I got this in my inbox, and it’s definitely worth passing on. Game
Jams have been a venerable part of games culture around GDC for a long
time, and now the IGDA Education SIG is aiming to send them global:
I am really excited to announce to friends the live
website of a new project that the SIG is [...]]]></description>
			<content:encoded><![CDATA[<p>I got this in my inbox, and it’s definitely worth passing on. Game<br />
Jams have been a venerable part of games culture around GDC for a long<br />
time, and now the IGDA Education SIG is aiming to <a href="http://www.globalgamejam.org/Home.html">send them global</a>:</p>
<blockquote><p>I am really excited to announce to friends the live<br />
website of a new project that the SIG is organizing. I hope with your<br />
help to make at a real success with everyone globally. The Global Game<br />
Jam will be announced at Sandbox and SIGGRAPH, where we are doing a<br />
call for host venues and looking for sponsorship money to pull of such<br />
a large scale project. The Global Game Jam is a first of its kind Game<br />
Jam that will take place in the same 48 hours around the world, January<br />
30-February 1st, 2009. Our friends at the Nordic Game Jam will be our<br />
flagship Jam – they have had years of success. This should be a real<br />
experience in creativity, innovation and experimentation.</p>
<p>If you know of anyone willing to host a Game Jam in their local area<br />
or for that matter, help us sponsor the project, please let me know.<br />
Information regarding hosting and sponsorship is available on the site.<br />
We hope to have local jams throughout Asia, Europe, North/South<br />
America, South Pacific… and anywhere else willing to host a jam. The<br />
Global Game Jam is open to everyone. Sign-up for the local Jams will<br />
happen in late October. The GGJ will provide one representative of each<br />
winning local jam a round-trip ticket to present their game at the IGDA<br />
Education SIG Workshop at GDC.</p>
<p><a href="http://www.globalgamejam.org">http://www.globalgamejam.org</a></p>
</blockquote>
<p>I’m looking forward to seeing the results of this.</p>
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		<title>Games:EDU:08 North Slides</title>
		<link>http://www.gamesedu.co.uk/gamesedu08-north-slides</link>
		<comments>http://www.gamesedu.co.uk/gamesedu08-north-slides#comments</comments>
		<pubDate>Thu, 15 May 2008 14:57:41 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixel-love.co.uk/gamesedu/?p=25</guid>
		<description><![CDATA[Slides from Games:EDU North are being sent live here. So far, we have slides from Nick Burton of Rare, Jon Purdy from the University of Hull, and Mike Reddy from the University of Wales, Newport.
]]></description>
			<content:encoded><![CDATA[<p>Slides from Games:EDU North are being <a href="/gamesedu-slides-north/">sent live here</a>. So far, we have slides from Nick Burton of Rare, Jon Purdy from the University of Hull, and Mike Reddy from the University of Wales, Newport.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Games:EDU North 08: Mike Reddy</title>
		<link>http://www.gamesedu.co.uk/gamesedu-north-08-mike-reddy</link>
		<comments>http://www.gamesedu.co.uk/gamesedu-north-08-mike-reddy#comments</comments>
		<pubDate>Wed, 30 Apr 2008 21:43:31 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixel-love.co.uk/gamesedu/?p=24</guid>
		<description><![CDATA[The closing talk of the day was by Dr. Mike Reddy from the University of Wales, Newport.
Mike is an interesting speaker, who started by asking everyone to switch their phones on and text him comments during his talk. Much of the talk itself echoed Matt Southern&#8217;s earlier points.
Mike described the current conflict over games courses [...]]]></description>
			<content:encoded><![CDATA[<p>The closing talk of the day was by Dr. Mike Reddy from the University of Wales, Newport.</p>
<p>Mike is an interesting speaker, who started by asking everyone to switch their phones on and text him comments during his talk. Much of the talk itself echoed Matt Southern&#8217;s earlier points.</p>
<p>Mike described the current conflict over games courses as a Cowman/Farmer conflict: The cow men want freedom for herds to graze, and farmers want fences and structure. Similarly, many academics want freedom to pursue interesting research projects, whereas much of industry wants the security of vocational courses encouraged by organisations such as Skillset.</p>
<p>It&#8217;s by no means a simple problem. Mike summed up the results of purely research focused courses, as seen by the industry, with this fictitious job advert:</p>
<p>Wanted: Graduate<br />0 years of industry experience<br />No portfolio to speak of<br />Must be incapable of eye contact<br />No ability to work in a team necessary</p>
<p>Clearly, the balance will continue to be a difficult problem. Games need both vocational and theoretical inputs to survive and mature. Not only will this require new courses, but maybe even new kinds of institution.</p>
]]></content:encoded>
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		<item>
		<title>Games:EDU North 08: Academic Workshops</title>
		<link>http://www.gamesedu.co.uk/gamesedu-north-08-academic-workshops</link>
		<comments>http://www.gamesedu.co.uk/gamesedu-north-08-academic-workshops#comments</comments>
		<pubDate>Wed, 30 Apr 2008 21:42:10 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixel-love.co.uk/gamesedu/?p=23</guid>
		<description><![CDATA[One of the things we&#8217;re aiming to do with Games:EDU in future is develop greater engagement between the audience and the speakers. Question and answer sessions at the end of talks are fine, but this time we thought we&#8217;d also have workshops.
Jonathan Purdy (University of Hull), John Sear (University of Derby), Steven Yau (EA), and [...]]]></description>
			<content:encoded><![CDATA[<p>One of the things we&#8217;re aiming to do with Games:EDU in future is develop greater engagement between the audience and the speakers. Question and answer sessions at the end of talks are fine, but this time we thought we&#8217;d also have workshops.</p>
<p>Jonathan Purdy (University of Hull), John Sear (University of Derby), Steven Yau (EA), and Gregor White (University of Abertay Dundee) handled the workshops each giving a short presentation then splitting the audiences up for group discussions. </p>
<p>Steven Yau was a former student at Hull, and gave a presentation about the job hunt that led him through a Master&#8217;s degree and eventually to EA.</p>
<p>John Sear spoke about the projects they&#8217;d done with students, running small groups as imaginary game studios, but putting them under the same pressures. Late changes to projects, firings, even studio closures, the team at Derby have a great deal of fun with the students. Talk of this carried on into the workshops, with one of the main points coming out of it about planning: Such measures are carefully planned at Derby, but introducing them late to a course creates more problems than valuable experience.</p>
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		<title>Games:EDU North 08: Matt Southern</title>
		<link>http://www.gamesedu.co.uk/gamesedu-north-08-matt-southern</link>
		<comments>http://www.gamesedu.co.uk/gamesedu-north-08-matt-southern#comments</comments>
		<pubDate>Wed, 30 Apr 2008 21:35:47 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixel-love.co.uk/gamesedu/?p=22</guid>
		<description><![CDATA[Matt Southern ran out of time last year, but was giving an absolutely excellent talk, so we got him to return for a two hour session this year. He covered a lot of important ground, and also got Pete Smith from SCEE in to give a demo of Little Big Planet. Here are some of [...]]]></description>
			<content:encoded><![CDATA[<p>Matt Southern ran out of time last year, but was giving an absolutely excellent talk, so we got him to return for a two hour session this year. He covered a lot of important ground, and also got Pete Smith from SCEE in to give a demo of Little Big Planet. Here are some of the points Matt raised:</p>
<p>A lot of developers say &quot;most games courses suck&quot;. This might be true, but so do most games. On the rare occasions that this is pointed out, it&#8217;s usually with the euphemism &quot;games are a hit driven industry&quot;. Perhaps, at this point, it would be fair for academics to say games courses are hit driven&#8230;</p>
<p>&#8211;</p>
<p>Games have undergone an illusion of progress, because while the technology has advanced year on year, our cultural progress lags behind. In terms of the ladder of cultural forms, games are still at the bottom.</p>
<p>Giles Whitell wrote recently in The Times: &quot;I hate being told to immerse myself in them before passing judgment, because it feels like being told to immerse myself in smack and teenage pregnancy before passing judgment on them&quot;. Matt&#8217;s comment on this was &quot;the higher you get up the cultural ladder, the less often you&#8217;re compared to smack&quot;.</p>
<p>&#8211;</p>
<p>He also had things to say on game designer input into courses: Ask a game designer what a game is, and they&#8217;ll say &quot;Games are interactive entertainment&quot;. Ask them to be more specific, and they&#8217;ll just tell you their preferences. They&#8217;ll probably say little about craft. Stroking a cat is &quot;interactive entertainment&quot;, but it&#8217;s not Peggle. Games are something different.</p>
<p>&#8211;</p>
<p>At Games:EDU 07, a lot of developers were telling lecturers that they need more maths and CS in their courses. Games need cultural growth, because if lecturers listen only to us, the industry will just end up with weird, inbred versions of existing developers.</p>
<p>Acknowledging that vocational skills are an important part of games education, Matt also said that games desperately need the infusion of cultural intelligence and maturity.</p>
<p>To illustrate, he referenced the &quot;movie brats&quot; of the 1970s. They were the first graduates from American films schools, who took cinema forward through some radical cultural jumps. Games courses are at the point of spawning such a generation, but won&#8217;t be able to do it by only teaching vocational skills.</p>
<p>&#8211;</p>
<p>The balance of vocational skills and cultural awareness seemed to set the tone of Games:EDU this year, where in previous years it has been more polarised. We&#8217;re looking forward to carrying this on at Games:EDU South in July.</p>
]]></content:encoded>
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		<item>
		<title>Games:EDU North</title>
		<link>http://www.gamesedu.co.uk/gamesedu-north</link>
		<comments>http://www.gamesedu.co.uk/gamesedu-north#comments</comments>
		<pubDate>Wed, 30 Apr 2008 21:34:30 +0000</pubDate>
		<dc:creator></dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://pixel-love.co.uk/gamesedu/?p=21</guid>
		<description><![CDATA[Games:EDU 08 North took place in Manchester yesterday, and you can find our first batch of photos from the event on Flickr.
We&#8217;re proud of the line up of speakers we put on. They, along with all those in attendance, showed a real evolution of the dialogue that was started in 2006 and continued last July [...]]]></description>
			<content:encoded><![CDATA[<p>Games:EDU 08 North took place in Manchester yesterday, and you can find our first batch of <a href="http://www.flickr.com/photos/pixellabphotos/sets/72157604809104130/" target="_blank" class="offsite-link-inline">photos from the event on Flickr</a>.</p>
<p>We&#8217;re proud of the line up of speakers we put on. They, along with all those in attendance, showed a real evolution of the dialogue that was started in 2006 and continued last July in Brighton.</p>
<p>There&#8217;s still plenty to be settled in the dichotomy between vocational skills and research, but the way academics and developers are speaking to each other now is much more conciliatory and understanding.</p>
<p>It definitely needs to be pushed further though. While some academics and developers are talking to and listening to each other, there are plenty that aren&#8217;t. We&#8217;re looking forward to July, when we&#8217;ll be putting on the South event with Jonthan Blow, and Mark Morris from Introversion. </p>
<p>Over the next few weeks, we&#8217;re also going to be putting things from Games:EDU here on the site. We&#8217;ll be putting up speakers slides, along with posts about the talks and articles from the delegate book.</p>
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